Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members!
Apparently due to some internal Klipper changes the endstops now have to be called "stepper_x, stepper_y and stepper_z" instead of just "x, y and z". "probe" stays unchanged. So define your effect like this and it should work:
[led_effect sb_bed_homing]
autostart: false
frame_rate: 24
endstops...
Hi @Mr.P1nky1989,
For an effect that reacts on the endstop you have to use the "homing" effect. This will light up when the endstops are pressed during homing or probing. Make sure the effect is active before you start homing (set autostart or use SET_LED_EFFECT)
To test maybe try putting only...
It is probably because you have a mesh active and moving in X and Y would need the Z axis to move then. Add a BED_MESH_CLEAR before the G0 and it should work.
'Neopixel update didn't succeed' most certainly is coming from too much load on the MCU. It means that it couldn't finish sending out the whole frame in time or it was interrupted by e.g. motor commands. For long chains or a lot of LEDs I recommend reducing the frame rate and using a dedicated...
Klipper LED effect
This is the thread for the Klipper Plugin to run RGB effects on neopixels & co from within Klipper
Check it out here.
Latest release:
Pre-Release v0.0.10
Highlights:
Effects can now be stopped more easily
Effects can now replace effects runnning on the same LEDs
New...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.